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Flicker

2008
Video
6 minute loop

"Flicker" is a single screen video installation created specifically for the Intermedia Gallery within the CCA, Glasgow. The film sees a man enter the space, walk over to a table and begin typing, as the text repeats over and over on the screen a black ooze begins to run down the screen and off the table, the man continues to type, oblivious as the ooze spills onto the floor. The liquid is computer generated, a virtual, viscous, reflective black, Psychoplasmic goo. The audience are implicit in the scene since they are standing within the space where the action takes place. The screen is used as both window and mirror within the space, sometimes simply portraying what lies behind it, othertimes projecting a spooky virtual narrative, as if a portal into a dark, alternative world that spreads beyond the 4 dimensions of the here and now.

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Island

2007
3d Computer Animation
7 minute loop

"Island" is a single screen video installation, presented on a screen hanging from the ceiling in the centre of the space. The film is based on a previous work "Project 2501" with all colour and much of the detail and camera movement stripped away.

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Zone

2006
3d Computer Animation
4 minute loop

“Zone” is a 3 channel video installation that presents a re-creation of a disused childrens play park on the outskirst of Glasgow. Elements of the park, including a slide, a see-saw and a park bench, repetitively grow from and retract into the ground, never allowing the scene to complete. The sound is the low bass hum of a slowed down recording of traffic on the nearby motorway and the eerie, rusted, creaking of absent swings. The work is projected onto two double sided projection screens, with the third projection onto the wall. The layout in the gallery mirrors the actual layout of the physical space and allows the viewer to wander through and around the installation as though they were there.

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Project 2501

2006
3d Computer Animation
7 minute loop

“Project 2501” is a 7 minute animation that sees a generic, industrial, red-brick building, gradually smothered by aluminium and chrome pipes until it is completely covered by an intricate, metallic shell.  Resembling some kind of robotic insect or alien machine, the transformed building extends tentative organic feelers into it’s surroundings before retracting them and ridding itself of it’s metallic exoskeleton.  The soundtrack created with a combination of distorted industrial sound effects and synthesised sounds adds to the eerie science-fictional quality of the piece. Combining the traditionally opposite elements of industry and nature into an endless, self-generating cycle of growth and retraction the work further explores our relationship with technology within a strange futuristic landscape of massive, self aware and tactile machines.

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We fashioned the city on stolen memories

2005
3d Computer Animation
6 minute loop

“We fashioned the city on stolen memories” is a 6 minute animation of the three tower blocks that now stand on the Drygate, the site of one of Glasgow’s oldest streets.  The animation shows the blocks to be building themselves from the ground up as if part of some giant machine or strange creature.  Monolithic concrete towers rise up from under the earth and embellish themselves with windows and balconies as the distorted, violent sounds of an industrial era gone by provide the melancholic soundscape.  Once built the towers stand complete for a moment before beginning to disappear, furiously deconstructing themselves and dragging themselves back into the ground to start the cycle of renewal and destruction again.  Inside the gallery, watching the film, the blocks - monuments to an ideology that for a period represented such great hope - rise from the ground then fall again to leave nothing.  Outside and down the street, they still stand, still homes to hundreds of people and a lasting reminder of another false utopia now consumed by history.

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A nightmare of meaninglessness without end

2005
3d Computer Animation
2 minute loop

“A nightmare of meaninglessness without end”  is a looped animation of the gallery space itself.  The electricity meters, fuseboards and switches that provide the power for the gallery have been meticulously modeled then animated only by the flickering of a single light.  Placed on a large plasma screen directly opposite the reality it represents the piece both reflects and illuminates its own surroundings. The relationship is symbiotic,  the screen, plugged into the object it simulates, relies on the space for its power and it’s very existence whilst the space – the reality – relies on the light the piece provides to be seen.  The viewer, on entering the room, expects to become an active part in the loop, perhaps a  subject under surveillance. They are only confronted by the emptiness of a technological self reference that leaves no room for the human being.  The sound, a hissing white noise, is the sound recorded by the European Space Agencies Huygens probe as it falls through the atmosphere of Titan.  The sound of an alien wind from a distant moon, over a billion miles from earth, refers to our continued outward human quest to find life in space. In the context of this piece however it adds only to the claustrophobic and oppressive inwardness generated by the work.

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Counting counting they wer all the time
(Fermi National Accelerator Laboratory, Illinois, USA)

2004
3d Computer Animation
5 minute loop

This piece is an animated model of the room that housed the ACPMAPS 50 gigaflop supercomputer installed at FERMILAB in 1989. The computer was for a while the most powerful computer in the world. The computer was developed to study the force that binds quarks together and pushed FERMILAB to the forefront of High-Energy Physics research, a science that “advances the understanding of the fundamental nature of matter and energy”. The lab is named after Enrico Fermi (1901-1954). In the early 30’s Fermi and colleagues were some of the first to split a uranium atom. He was in charge of a team in Chicago charged with the design of the first “atomic bomb”.

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Babel
(New City Road, Glasgow, UK)

2004
3d Computer Animation
2 minute loop

This animation is based on photographs of the interior of a housing block in Glasgow. Photographs of the location and surfaces are used to re-build a detailed replica of the site within 3d animation software. The animation portrays a journey up a staircase that continues infinitely, the monotony only broken sporadically by the flickering of the fluorescent lights.

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Virtual Velocity

2003
3d Computer Animation
10 minute loop

This animation is based on photographs of the interior of a regional train around London. Photographs of the location and surfaces are used to re-build a detailed replica of the site within 3d animation software. The animation portrays a journey through the train as it travels in the opposite direction.

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